Top 10k strings from Spectrumania - Age 2 - Issue 04 (1985)(Ventamatic)(16k)(es)(Side B).tzx in <root> / bin / z80 / software / Sinclair Spectrum Collection TOSEC.exe / Sinclair ZX Spectrum - Magazines / Sinclair ZX Spectrum - Magazines - [TZX] (TOSEC-v2007-01-01) /
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25
21 ***********************
13
12
9
8
5
4 ENTRADA DATOS
4 ;"PULSE UNA TECLA"
4 ;"PULSA UNA TECLA":
3 OPER=OPER-1
3 FGGGGGGGFFFFFFFFFFFFFFFFFF
3 CONT=CONT+1
3 ;"PULSA PLAY":
3 ;"PARA EL CASSETTE":
3
3
3
2 y arriba
2 y abajo
2 pant
2 n 2
2 h;"Pagina ";a/h:
2 h;" SOLO 48K"''" Pulsa 2 o 3 para seleccionar pagina."'''" Pulsa P para ver pantalla."''" Pulsa S para salir":
2 Y$="EXTRACCIONES"
2 Usa izquier.
2 Usa derecha
2 SALDO=S(OPER-1
2 SALDO CON OTRA FECHA
2 OUT OF MEMORY
2 I$(OPER)="
2 DDDDDDDDDDD
2 ;"Y PULSE UNA TECLA"
2 ;"PULSE OPCION"
2 ;"IMPORTE"
2 ;"FECHA INCORRECTA"
2 ;"CONCEP."
2 0000000000
2 "TUNELES M."
2
2
2
1 x$="SPECTRUMANIA":
1 screen$ 0
1 rW u'WP#uw
1 primer paso
1 pis-tola de agujas como toda arma."
1 no es otro que impedir que alguien robe el cofre marciano."''" Pero el hombre tiene mas ambi- cion que miedo, y se adentra porel tunel, con una primitiva ";
1 l0000000000
1 ffffffffffff,
1 ffffffffff
1 ffffVffff<
1 f6<ffffffff
1 f60ffffffff
1 exacta en el laberinto de tuneles. "
1 del plano del laberinto."
1 camaleon
1 bU e&RPBeQ
1 b0023i>E2ce
1 a$="hola":
1 a$="********************************":
1 `000000000000000000000000000000000000000
1 ^%]u|*_)^(m'
1 ]"\2_!^"]c\$_%^:]:\z_*^7]%L
1 ZX Spectrum
1 Z2LY2QY2sZ2
1 Y$="INGRESOS":
1 Y$="INGRESOS"
1 Y$="EXTRACCIONES":
1 Y$="ENTRADA PRIMER DATO"
1 Y$="CONSULTA SALDO":
1 Y$="BALANCE GLOBAL":
1 Y$="BALANCE DETERMINADO":
1 X2|X2]X2>X>
1 X$>9999999
1 X$=X$+" ":
1 X$<-999999
1 VENTAMATIC SOFT
1 VARIABLES ***** VALORES ***** |
1 TtT 0G'T'
1 Tn0000000000000
1 TUS PUNTOS
1 TUNELES MARCIANOS
1 TUNELES M.@
1 TUNELES M.('
1 SUBRUTINA VALIDAR NUMERO
1 SUBRUTINA OPERACION IMPOSIBLE, DEBE INICIALIZAR
1 SUBRUTINA INTRODUCIR DATOS
1 SUBRUTINA INICIALIZACION
1 SUBRUTINA DATOS INCORRECTOS
1 SUBRUTINA COMPROBACION FECHA
1 SPECTRUMANIA 4 - SIDE B
1 SALDO=S(OPER)
1 SALDO);SALDO;
1 SALDO);SALDO
1 SALDO > 9.999.999
1 S(Z));S(Z)
1 S(Z)));S(Z)
1 S(OPER)=SALDO+
1 S(OPER));S(OPER)
1 S(N)));S(N)
1 RUTINA MENU PRINCIPAL
1 RUTINA GRABAR PROGRAMA
1 RUTINA CONSULTAS SALDO
1 RUTINA CLAVE SECRETA
1 RUTINA BALANCES DETERMINADOS
1 RUTINA BALANCES
1 REVISION3 M
1 REVISION2
1 Punt.: 0 Vid: Max.Punt: 0
1 Puedes usar con este juego dos tipos de joysticks: AGF y KEMPS-TON."''" Si solo tienes el teclado, las teclas apropiadas son: "
1 Pero la curiosidad no suele serbuena para la salud, y nuestro amigo lo descubre pronto.
1 Para pasar de una seccion a otra del laberinto se debe cru- zar la puerta correspondiente."''" Para que te hagas una idea, la proxima pantalla sera un ejemplo";
1 Para abrir el cofre, primero sehan de coger siete llaves que seencuentran por todo el laberinto"
1 PULSAR TECLA (M-MENU)
1 PULSA UNA TECLA PARA CONTINUAR
1 PULSA UNA TECLA
1 PROGRAMA
1 PEDIR NUEVA CLAVE SECRETA
1 PEDIR FECHA DEL DIA
1 PEDIR FECHA
1 PANT
1 P2pH>G20X2
1 P2LL2QH2sP2
1 P(N)=P(N-1
1 P$(N)=P$(N-1
1 OS","WEEK-SEMANA"
1 OPER=OPER+1
1 ONES","BLADDER-VEJIGA","VEIN-VENA","MUSCLE-MUSCULO","VEST-CAMISETA","PANTS-CALZONCILLOS","SLIPPER-ZAPATILLA","JUMPER-JERSEY","JACKET-CHAQUETA"
1 ON","TRIGGER-GATILLO","PARACHUTE-PARACAIDAS","SKIER-ESQUIADOR","SKI-ESQUI"
1 O","SHOWER-DUCHA","TOWEL-TOALLA"
1 O","SHARP-AFILADO","CLEAN-LIMPIO"
1 O","LARGE-GRANDE","SMALL-PEQUE
1 O","HAND-MANO","PALM-PALMA"
1 NOMBRE
1 MEMORIA LIBRE
1 MARCADOR#LLAVES#VIDAS#T COFRE#K LLAVE#L VIDA# POSICION ACTUAL#PULSAR <P> PARA PROSEGUIR#
1 LOADER `
1 LLAVE>L(N)
1 LLAVE=L(N)
1 LINEA=2555
1 LINEA=2150
1 L(N)=LLAVE
1 L(N)=L(N-1
1 KRAZY w>
1 KONG
1 KEMPSTON JOYSTICK
1 Izq./Subir
1 INSTRUCCIONES
1 INICIALIZAR
1 INGLES
1 I(Z));I(Z)
1 I(Z)));I(Z);
1 I(OPER));I(OPER)
1 I(N)));I(N);
1 GU1pEgpscc
1 GRABAR PROGRAMA
1 GOSUB CARATULA
1 GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGFFFFFFFFFFFFFFFFFF
1 GGGGGGGGGGGGGGGGGGGGGG
1 GGGGGGGGGGGGGGGGGGGGG
1 GDuPEW WWW
1 Fw++p#Fw++p:
1 Fila
1 FINALIZAR PROGRAMA
1 FGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG%
1 FECHA);FECHA
1 FECHA INCORRECTA
1 F(Z));F(Z)
1 F(Z)));F(Z);
1 F(OPER)=FECHA
1 F(OPER))=5
1 F(OPER));F(OPER)
1 F(OPER))(L+3
1 F(OPER))(L+1
1 F(OPER))(1
1 F(N)));F(N);
1 ENTRADA DATOS NUMERICOS
1 ENTRADA CLAVE SECRETA
1 ECA","FIST-PU
1 Der./Abajo
1 Der. /Subir
1 DEBE INICIALIZAR
1 DDDDDDDDDDDDD
1 DDDDDDDDDDDDBBD
1 DATO=DATO+1
1 DATO INCORRECTO
1 Caps Shift a Space
1 Cada seccion de tunel tiene de una a cuatro puertas, que solo se abren cuando han muerto todoslos defensores de la zona. "
1 CREACION DE GRAFICOS
1 COTXE
1 CONTAB
1 CONCURSO
1 CONCEPTO=CONCEPTO+K
1 CONCEPTO=0
1 COMPROBACION FECHA
1 COMPILATION
1 CLAVE SECRETA
1 CIRCUITO %
1 CAMBIAR CLAVE
1 C$=" ":
1 C$(OPER)=X$
1 B~BBB~BBB~BBB
1 Blade-V h
1 Blade-U -
1 Blade-MC dnyx
1 BREAKPOINT
1 BREAKBAS
1 BREAK ,
1 BLADE ALLEY-POSICION
1 BLADE
1 BBBBA
1 BALANCES GLOBALES
1 BALANCES DETERMINADOS
1 B-17624-1985
1 AVERIGUAR SI HAY DATOS O NO
1 ASDFGHJKLEnter
1 AR","TO DRIVE-CONDUCIR","TO EAT-COMER","TO FALL-CAER","TO FIGHT-LUCHAR","TO FLY-VOLAR"
1 ANO-ANO1=0
1 ADO","SISTER IN LAW-CU
1 ADA","BROTHER-HERMANO","SISTER-HERMANA","COUSIN-PRIMO","AUNT-TIA","UNCLE-TIO","NEPHEW-SOBRINO","NIECE-SOBRINA","GRANDSON-NIETO"
1 ACAAAAACAACAAAAAAAAAAAAAAAAAAAAHBAAAHHAACCDDHHJJJJHHHHHHHKKHJJDHCAA@AAAACAHAHHHHHHHHHHHHHHHHHHDHAAA@AADCCDHDHHHHHAHHHHHAHHHAKHDH
1 AAH888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888
1 AAAAAAAAAAAAAAAAAAAA
1 A","WATERFALL-CASCADA","VALLEY-VALLE","WOOD-BOSQUE","HILL-COLINA","MEADOW-PRADO","FIELD-CAMPO","VILLAGE-PUEBLO"
1 A","SNAKE-SERPIENTE","LIZARD-LAGARTO"
1 A","LEG-PIERNA","THIGH-MUSLO","KNEE-RODILLA","FOOT-PIE","EYE-OJO","NOSE-NARIZ","EAR-OREJA"
1 A pesar de que la mision es extremadamente dificil, creemos que tu seras uno de los pocos elegidos, capaces de conseguirlo"
1 @2|@2]@2>@>G2 X2
1 <~|~<>~Bx<
1 <@F~<>~Bx<
1 ;ME;" PUNTOS"
1 ;I$(OPER);
1 ;C$(OPER);
1 ;A$+"__________"(
1 ;("AL AZAR"
1 ;''" PULSA PLAY EN EL CASSETTE"
1 ;"conectado?";
1 ;"Y PULSA UNA TECLA"
1 ;"Y ES UN NUEVO RECORD"
1 ;"Ventamatic Soft
1 ;"VOCABULARIO"
1 ;"VENTAMATIC";
1 ;"Una vez llegues a tu objetivo no creas que todo esta resuelto,el monstruo se llevara a tu damaa otro lugar y deberas continuartu persecucion hasta..."
1 ;"Un monstruoso gorila peludo ha raptado a una pobre chica de la que tu estas locamente enamoradoVas a dejar que viva eternamenteaterrorizada secuestrada en la guarida del enorme primate?. O arriesgaras tu vida una y mil veces (si es necesario) para re-cuperar a tu amada?."
1 ;"Tienes el I/F KEMPSTON";
1 ;"TUNELES MARCIANOS"''''
1 ;"TU PUNTACION HA SIDO";
1 ;"SU CUENTA ESTA EN NUMEROS ROJOS"
1 ;"SE ACABO...":
1 ;"QUIERE INICIALIZAR LOS DATOS ?"
1 ;"QUIERE FINALIZAR ? (S/N)"
1 ;"QUIERE EL SALDO ACTUAL ? (S/N)"
1 ;"Por si has elegido la segunda opcion (nunca se sabe), te dare-mos unas importantes indicacio- nes: debes subir siempre hacia arriba, la rapidez es indispen- sable, tambien es importante quetengas buenas piernas ya que de-beras saltar por encima de unos barriles asesinos que te ira ti-rando el gorila para matarte."
1 ;"Pare el Cassette":
1 ;"Para ello puede controlar el ca-maleon con las teclas (0 y 1):"
1 ;"PUNTUACION MEDIA :"
1 ;"PUNTUACION ACTUAL :"
1 ;"PULSE UNA TECLA PARA CONTINUAR Y CONECTE EL CASSETTE"
1 ;"PULSE UNA TECLA PARA CONTINUAR M- PARA VOLVER AL MENU"
1 ;"PULSE UNA TECLA (M PARA MENU)"
1 ;"PULSE LA NUEVA CLAVE"
1 ;"PULSE LA FECHA EN CUESTION"
1 ;"PULSE LA FECHA DE HOY"
1 ;"PULSA UNA TECLA"
1 ;"PULSA UNA TECLA PARA CONTINUAR"
1 ;"PULSA ENTER PARA DEMOSTRACION":
1 ;"PULSA (R) PARA REPETIR INSTRUC- CIONES. (S) SIGUIENTE PROGRAMA."
1 ;"PULSA (1)-QUITAR, (2)-REPETIR ":
1 ;"PROGRAMA INICIALIZADO"
1 ;"PREPARADO PARA OTRO PROGRAMA"
1 ;"PREGUNTAS ";
1 ;"PRACTICAS DE INGLES"
1 ;"PARA LA CINTA";
1 ;"PARA ESCRIBIR LA '
1 ;"OPERACION IMPOSIBLE"
1 ;"NO HAY NINGUN DATO";
1 ;"NO HAY DATOS";
1 ;"MUY BIEN"
1 ;"La cabeza del camaleon solo se mantiene alzada unos breves ins-tantes !no se duerma!"
1 ;"LOS DATOS SON CORRECTOS (S/N) ?"
1 ;"LA SUMA ES= ";CONCEPTO
1 ;"KRAZY KONG--CON LICENCIA P.S.S."
1 ;"INTRODUZCA EL CONCEPTO"
1 ;"INTRODUCE TU NOMBRE":
1 ;"INSTRUCCIONES"
1 ;"IMPORTE";
1 ;"HAY ";OPER;" DATOS"
1 ;"HAS CONSEGUIDO UNA MEDIA DE :";
1 ;"GREMLINS":
1 ;"EXCEDE LA CAPACIDAD DEL PROGRAMA"
1 ;"ESPERE POR FAVOR"
1 ;"EL SALDO RESULTANTE"
1 ;"EL CAMALEON"
1 ;"Debe de intentar comer el mayor numero de insectos sin tocar al robot "
1 ;"DISPONE DE TRES OPCIONES PULSEEL NUMERO DE LA OPCION QUE DESEE"
1 ;"DEBE INICIALIZAR EL PROGRAMA"
1 ;"DATOS INCORRECTOS"
1 ;"CORCEGA 89 ENTLO.";
1 ;"CONTROLES:";''''" 1...........IZQUIERDA 2...........ABAJO 3...........ARRIBA 4...........DERECHA 5...........SALTO"
1 ;"CONTAB by A. Perez Beumala"
1 ;"CONCEP.";
1 ;"CON LICENCIA P.S.S."
1 ;"CON FECHA ";FE
1 ;"CON CONCEPTO ";X$:
1 ;"COMENTARIO Y REVISION DE...";
1 ;"COMENTARIO Y REVISION DE";
1 ;"COLOQUE LA CLAVIJA ""MIC""";
1 ;"COLOQUE LA CARA ";A
1 ;"COFRE";:
1 ;"CODE 32000,300"
1 ;"CODE 32000";
1 ;"CODE 32000 primero habra que ha-cer un CLEAR 31999."
1 ;"COCHES:4";
1 ;"CLAVE SECRETA ? "
1 ;"CARGANDOSE"
1 ;"BLADE ALLEY";
1 ;"AHORA SE PRODUCIRA UN RESET PARAPODER CARGAR EL PROXIMO PROGRAMADESPUES TECLEA LOAD"""""'"Y PULSA PLAY EN EL CASSETTE."
1 ;"7- VOLVER AL MENU"
1 ;"6- INSTRUCCIONES"
1 ;"5- BALANCES DETERMINADOS"
1 ;"4- OTRAS FUNCIONES"
1 ;"4- BALANCES GLOBALES"
1 ;"3.- PREGUNTAS AL AZAR"
1 ;"3. INTERFACE 2"
1 ;"3- CONSULTAS SALDO"
1 ;"3- CAMBIAR LA CLAVE"
1 ;"2.- PREGUNTAS EN CASTELLANO"
1 ;"2. KEMPSTON";
1 ;"2- INICIALIZAR"
1 ;"2- EXTRACCIONES"
1 ;"1.- PREGUNTAS EN INGLES"
1 ;"1. TECLADO";
1 ;"1- INGRESOS"
1 ;"1- GRABAR EL PROGRAMA"
1 ;"1 - Levantar la cabeza y apuntar"
1 ;"0:VUELTAS"
1 ;"08029 BARCELONA"
1 ;"0.- SIGUIENTE PROGRAMA"
1 ;"0- FINALIZAR"
1 ;"0 - Lanzar la lengua"
1 ;"-PULSAR FECHA";
1 ;"-INICIALIZAR"
1 ;"-ENTRADA DATOS"
1 ;"-CLAVE SECRETA";
1 ;"'SYMBOL SHIFT' + 'N'"
1 ;" MAL, LA PALABRA ES: ";
1 ;" DEBES REPASAR MAS ":
1 ;" BYTES LIBRES"
1 ;" ";c$;" "
1 ;" ";I$;" "
1 ;" Has construido alguna vez un monstruo? Si no lo has hecho y te tienta la idea, puedes inten-tarlo con este programa."''" Como seguramente sabras, los mejores monstruos se fabrican a mano."''" Para el profesor F.N.Stein lagran ambicion de su vida ha sidosiempre construir un monstruo, pero... le faltan todos los com-ponentes."
1 ;" En esta carrera de coches lo-cos, tu mision es dar el maximonumero de vueltas al peligrosocircuito evitando a los temiblesadversarios que haran lo posiblepara que no acabes la carrera."
1 ;" Conduciendo al profesor Steinpor el laboratorio de su casti- llo situado en la Selva Negra, debes recoger en el orden co- rrecto los diferentes trozos de monstruo. Tropezaras con hielo, murcielagos, caracoles asesinos,orugas, culebras y un sinnumero de peligrosos personajes que in-tentan evitar que consigas exitoen tu mision."''" El movimiento esta muy bien logrado y tiene 50 pantallas di-ferentes con un nivel de difi- cultad progresivo."
1 ;" Como ya os anunciamos en el numero 2 de esta revista, damos paso a la seccion de correo de lectores, en el que puede parti-cipar cualquiera de vosotros quese atreva a programar una carta con sonido, efectos especiales, etc."
1 ;" CONCURSO CARTAS "
1 ;" "
1 ;" "
1 ;" ":
1 ;"
1 6 CADETE
1 5ffffff<ffffffffff<ffffff
1 4 TENIENTE
1 2BJ2CO2DL2RI2]L2sH2iH>G2BY2CY2DY2RY2]Y2sY2iY
1 2 COMANDANTE
1 1234567890
1 0<ffffffffffff,
1 00000000000000000000000000000~
1 00000000000000000000000000000000000000000000000000000000000
1 000000000000000000000000000000000000000000000000000000
1 00000000000000000
1 0000000000000000
1 000000000000000
1 00000000000
1 0000000000!
1 -C;"INSTRUCCIONES";:
1 ,"vez que lo cargue de nuevo.",8
1 ,"vez el programa es la que le"
1 ,"traccion hasta que inicialice",17
1 ,"ser superior a 9.999.999 ptas;",16
1 ,"saldo resultante, que no podra",15
1 ,"pulse una tecla para continuar"
1 ,"poner en marcha por primera",5
1 ,"permitira acceder a el cada",7
1 ,"mente es poner el ultimo dato",19
1 ,"la fecha en numeros.",7
1 ,"la fecha del margen izquierdo"
1 ,"la clave secreta.",11
1 ,"gar el programa.",19
1 ,"es la pulsada despues de car-",18
1 ,"el programa, lo cual simple-",18
1 ,"efectuar ningun ingreso ni ex-"
1 ,"diente del menu puede cambiar",10
1 ,"datos en memoria, ud no puede",15
1 ,"concepto y despues el importe,",13
1 ,"como el primero.",20
1 ,"cion, debe pulsar primero el",12
1 ,"apareciendo a la derecha el",14
1 ,"Ud debe entonces introducir",6
1 ,"Tanto si es ingreso o extrac-",11
1 ,"PULSE UNA TECLA (M PARA MENU)",21
1 ,"PULSE LA FECHA DE HOY",5
1 ,"Mediante la opcion correspon-",9
1 ,"La clave que introduzca al",4
1 ,"Ej 010685 o 10685"
1 ,"Cuando el programa tiene 500",14
1 ,"Aparece la frase:",4
1 +-*K\#~#^#V#N#F
1 +*K\#w#s#r#q#p
1 +"a:Num.4B"
1 )=I$(OPER)
1 )=F(OPER):
1 )=C$(OPER):
1 );"3.- JOYSTICKS KEMPSTON."''
1 );"2.- JOYSTICKS AGF."''
1 );"1.- TECLADO."''
1 )+(("EN CASTELLANO"
1 )+("EN INGLES"
1 ((PM/K)*100
1 ''''"
1 ''" Las teclas son:"'''" Q a T - Arriba"'" A a G - Abajo"'" Z - Izquierda"'" X - Derecha"
1 ''" Esta rutina en codigo ma-quina produce un punto de ruptu-ra dentro de un programa en BASIC , sirve para saber en un momento determinado el estado detodas las variables y sus valo- res."
1 '"PULSA UNA TECLA PARA CONTINUAR"
1 '" Para salvar la rutina SAVE";
1 '" La rutina es reubicable , lo que quiere decir que la po-demos poner donde queramos siem-pre teniendo en cuenta en hacer un CLEAR un byte menos que dondepongamos el BREAKPOINT , por e- jemplo si la cargamos con LOAD";
1 '" Despues de ejecutada la rutina podras continuar con el programa en BASIC apretando una tecla."
1 ' PULSE :";
1 #~#^#V#N#F
1 "WRENCH-LLAVE INGLESA","SCREWDRIVER-DESTORNILLADOR","SPANNER-LLAVE FIJA","PINCERS-TENAZAS","MALLET-MAZO","AXE-HACHA","SCREW-TORNILLO","THREAD-ROSCA","TIMBER-MADERA","TOOL-HERRAMIENTA"
1 "WOOL-LANA","SCISSORS-TIJERAS","HAIRDRESSER-PELUQUERO","BUTOHER-CARNICERO","TYPIST-MECANOGRAFO","DRESSMAKER-COSTURERA","CLOW-PAYASO","GREENGROCER-VERDULERO","GARGENER-JARDINERO"
1 "WIFE-ESPOSA","CHILDREN-HIJOS","DAUGHTER-HIJA","SON-HIJO","FATHER-PADRE","MOTHER-MADRE","FATHER IN LAW-SUEGRO","MOTHER IN LAW-SUEGRA","SON IN LAW-YERNO","DAUGHTER IN LAW-NUERA"
1 "WHEEL-RUEDA","CHAIN-CADENA","TRAIN-TREN","DRIVER-CONDUCTOR","TICKET-BILLETE","FLAG-BANDERA","WHISTLE-PITO","SHIP-BARCO","FUNNEL-CHIMENEA","ANCHOR-ANCLA"
1 "WHEAT-TRIGO","FARMHOUSE-GRANJA","COW-VACA","CALF-TERNERA","BULL-TORO","GOATS-CABRAS","SHEPHERD-PASTOR","SHEEP-OVEJA","DUCK-PATO"
1 "Te veras metido de lleno en la pelicula, con las mismas situa- ciones y personajes, pero ahora te tocara a ti salvar el pueblo de la invasion de Gremlins. Todoqueda en tus manos asi que de- cidete e introducete en esta fantastica aventura."
1 "TYPEWRITER-MAQUINA DE ESCRIBIR","COUNTER-MOSTRADOR","LETTERBOX-BUZON","POSTMAN-CARTERO","POSTMARK-MATASELLOS","STAMP-SELLO","ADDRESS-DIRECCION","POSTCARD-TARJETA POSTAL","PARCEL-PAQUETE","STRING-CUERDA"
1 "TOBOIL-HERVIR","TO CHOP-CORTAR","WALLET-CARTERA","BAG-BOLSO","PURSE-MONEDERO","DUSTBIN-CUBO DE BASURA","BOX-CAJA","TRUNK-BAUL","SACK-SACO","CAGE-JAULA"
1 "TO-A HACIA PARA","BETWEEN-ENTRE","OFF-FUERA DE","AT-EN","ALONG-A LO LARGO DE","AWAY FROM-ALEJADO DE","BROWN-MARRON","GREEN-VERDE","GREY-GRIS","YELLOW-AMARILLO"
1 "TO SWIN-NADAR","TO TEAR-ROMPER","TO TOUCH-TOCAR","TO TIE-ATAR","TO WALK-CAMINAR","TO WASH-LAVAR","TO WRITE-ESCRIBIR","TO BEND-DOBLAR","TO HUG-ABRAZAR","TO KISS-BESAR"
1 "TO RUN-CORRER","TO SAIL-NAVEGAR","TO SEW-COSER","TO SHOOT-DISPARAR","TO SHUT-CERRAR","TO SING-CANTAR","TO SIT-SENTARSE","TO SMILE-SONREIR","TO STIR-REMOVER","TO SWEEP-BARRER"
1 "TO PICK-COGER","TO THROW-ARROJAR","TO TURN-GIRAR","TO GIVE-DAR","TO COMB-PEINAR","TO PUT-PONER","TO CLAP-APLAUDIR","TO IRON-PLANCHAR","TO SLEEP-DORMIR","TO TYPE-ESCRIBIR A MAQUINA"
1 "TO JUMP-SALTAR","TO LAUGH-REIR","TO LICK-LAMER","TO LISTEN-ESCUCHAR","TO OPEN-ABRIR","TO PAINT-PINTAR","TO PULL-ESTIRAR","TO PUSH-EMPUJAR","TO READ-LEER","TO RIDE-CABALGAR"
1 "TO DIG-CAVAR","TO DIVE-BUCEAR","TO DRAW-DIBUJAR","TO DRINK-BEBER","TO DREAM-SO
1 "THUMB-PULGAR","FINGER-DEDO","NAIL-U
1 "TEA-TE","ROOTS-RAICES","CONE-CONO","TO BLOW-SOPLAR","TO BREAK-ROMPER","TO CARRY-LLEVAR","TO CATCH-AGARRAR","TO CRY-LLORAR","TO CUT-CORTAR","TO DANCE-BAILAR"
1 "STOMACH-ESTOMAGO","HIP-CADERA","BOTTOM-TRASERO","ARMPIT-AXILA","ARM-BRAZO","ELBOW-CODO","WRIST-MU
1 "STAR-ESTRELLA","MOON-LUNA","EARTH-TIERRA","SUN-SOL","ROCKET-COHETE","BAY-BAHIA","COASTLINE-COSTA","ISLAND-ISLA","LAKE-LAGO","NEEDLE-AGUJA"
1 "SPONGE-ESPONJA","SOAP-JABON","MOUNTAIN-MONTA
1 "SKATER-PATINADOR","SKATE-PATIN","FLUTE-FLAUTA","SINGER-CANTANTE","LOUDSPEAKER-ALTAVOZ","DRUM-TAMBOR","SCREEN-PANTALLA","MATCH-CERILLA","CIGARETTE-CIGARRILLO","ASH-CENIZA"
1 "SHOP-TIENDA","BUS-AUTOBUS","CAR-COCHE","HELMET-CASCO","WORDER-GUARDIAN","JURY-JURADO","WITNESS-TESTIGO","JUDGE-JUEZ","LAWYER-ABOGADO","FIREMAN-BOMBERO"
1 "SHOE-ZAPATO","SOCK-CALCETIN","CAP-GORRA","SHIRT-CAMISA","TIE-CORBATA","WAISTCOAT-CHALECO","SUIT-TRAJE","SLEEVE-MANGA","SOLE-SUELA","HEEL-TACON"
1 "SEAL-FOCA","WOLF-LOBO","MONKEY-MONO","SHARK-TIBURON","SNAIL-CARACOL","FROG-RANA","WORM-GUSANO","SPIDER-ARA
1 "SAIL-VELA","OAR-REMO","WING-ALA","LUGGAGE-EQUIPAJE","RUNWAY-PISTA DE ATERRIZAJE","GUN-CA
1 "RULER-REGLA","PENCIL-LAPIZ","PEN-PLUMA","PAINTS-PINTURAS","CUSTOMER-CLIENTE","BASKET-CESTA","CHEESE-QUESO","MILK-LECHE","EGGS-HUEVOS","SAUSAGES-SALCHICHAS"
1 "ROAD-CARRETERA","RUCKSACK-MOCHILA","BEACH-PLAYA","SUNSHADE-SOMBRILLA","PROPELLER-HELICE","PEBBLES-PIEDRAS","ROCKS-ROCAS","SEA-MAR","WAVE-OLA","SEASIDE-PLAYA"
1 "RIB-COSTILLA","KNEECAP-ROTULA","HAIR-PELO","HEAD-CABEZA","NECK-CUELLO","THROAT-GARGANTA","SHOULDER-HOMBRO","CHEST-PECHO","BACK-ESPALDA","WAIST-CINTURA"
1 "REVISION3"
1 "REVISION2"
1 "Producido por:":
1 "Pero en esta ocasion se trata depantallas de presentacion (por- tadas). Las condiciones son las mismas que las del concurso de cartas:"
1 "OTRA PARTIDA (S/N) ";I$
1 "ONE HUNDRED-CIEN","FIVE HUNDRED-QUINIENTOS","SIX HUNDRED-SEISCIENTOS","ONE THOUSAND-MIL","MILLION-MILLON","I-YO","YOUR-TU","HE-EL","SHE-ELLA","IT-ELLO","WE-NOSOTROS"
1 "OLD-VIEJO","NEW-NUEVO","CALM-TRANQUILO","ROUGH-AGITADO","SMOOTH-SUAVE","STRONG-FUERTE","WEAK-DEBIL","UNTIDY-DESORDENADO","TIDY-ORDENADO","GOOD-BUENO"
1 "NORTH-NORTE","NORTHEAST-NORESTE","EAST-ESTE","SOUTHEAST-SURESTE","SOUTH-SUR","SOUTHWEST-SUROESTE","WEST-OESTE","NORTHWEST-NOROESTE","SKULL-CRANEO","BREASTBONE-ESTERNON"
1 "NINETEEN-DIECINUEVE","TWENTY-VEINTE","TWENTYONE-VEINTIUNO","THIRTY-TREINTA","FORTY-CUARENTA","FIFTY-CINCUENTA","SIXTY-SESENTA","SEVENTY-SETENTA","EIGHTY-OCHENTA","NINETY-NOVENTA"
1 "NINE-NUEVE","TEN-DIEZ","ELEVEN-ONCE","TWELVE-DOCE","THIRTEEN-TRECE","FOURTEEN-CATORCE","FIFTEEN-QUINCE","SIXTEEN-DIECISEIS","SEVENTEEN-DIECISIETE","EIGHTEEN-DIECIOCHO"
1 "NAIL-CLAVO","WASHER-ARANDELA","NUT-TUERCA","HAMMER-MARTILLO","SAW-SERRUCHO","PLIERS-ALICATES","ROOF-TEJADO","WALL-PARED","DOOR-PUERTA","WINDOW-VENTANA"
1 "MOUTH-BOCA","JAW-MANDIBULA","MOUSTACHE-BIGOTE","BEARD-BARBA","TOOTH-DIENTE","LIP-LABIO","TONGUE-LENGUA","BRAIN-CEREBRO","HEART-CORAZON","LUNG-PULMON"
1 "MOUSE-RATON","SQUIRREL-ARDILLA","RABBIT-CONEJO","RAT-RATA","TAIL-COLA","FOX-ZORRA","BAT-MURCIELAGO","WHALE-BALLENA","KANGAROO-CANGURO","BEAR-OSO"
1 "MEAT-CARNE","FRUIT-FRUTA","BREAD-PAN","BISCUITS-GALLETAS","CAKES-PASTELES","COINS-MONEDAS","STAPLER-GRAPADORA","STAPLE-GRAPA","ENVELOPE-SOBRE","FAN-VENTILADOR"
1 "Los graficos son fantasticos (de los mejores que hemos visto en un programa de aventuras), elnivel de dificultad es muy alto (lo cual te producira gran sa- tisfaccion ya que asi, a menos que seas un genio, tendras Grem-lins para varias semanas). La unica pega es que los comenta- rios que aparecen en la pantallason algo incompletos y poco cla-ros, se nota que es una traduc- cion hecha con prisas."
1 "LIVER-HIGADO","KIDNEY-RI
1 "LADDER-ESCALERA","BELL-CAMPANA","FIRE-FUEGO","SMOKE-HUMO","FLAME-LLAMA","LIGHT-LUZ","BLACK BOARD-PIZARRA","CHALK-TIZA","DUSTER-BORRADOR","DESK-ESCRITORIO"
1 "LABEL-ETIQUETA","CRANE-GRUA","TILES-TEJAS","RUNG-ESCALON","BRICKS-LADRILLOS","SHOVEL-PALA","WORKMAN-TRABAJADOR","SAND-ARENA","FILE-LIMA","CHISEL-CINCEL"
1 "KEY-LLAVE","STAIRCASE-ESCALERA","CEILING-TECHO","CARPET-ALFOMBRA","FIREPLACE-CHIMENEA","ARMCHAIR-BUTACA","PICTURE-CUADRO","FRAME-MARCO","LAMP-LAMPARA","RECORD-DISCO"
1 "HOLLOW-HUECO","LOOSE-SUELTO","TIGHT-APRETADO","OUTSIDE-FUERA","THROUGH-A TRAVES","BELOW-DEBAJO","DOWN-ABAJO","UP-ARRIBA","ROUND-ALREDEDOR","FROM-DESDE"
1 "HAWK-HALCON","OWL-BUHO","TURKEY-PAVO","SWAN-CISNE","DOVE-PALOMA","CROW-CUERVO","NEST-NIDO","APPLE-MANZANA","CHERRY-CEREZA","COCONUT-COCO"
1 "HAT-SOMBRERO","COAT-ABRIGO","LAPEL-SOLAPA","POCKET-BOLSILLO","TROUSERS-PANTALONES","SCARF-BUFANDA","GLOVE-GUANTE","WATCH-RELOJ","GLASSES-GAFAS","UMBRELLA-PARAGUAS"
1 "HARD-DURO","HIGH-ALTO","LOW-BAJO","HOT-CALIENTE","COLD-FRIO","LONG-LARGO","SHORT-CORTO","NARROW-ESTRECHO","WIDE-ANCHO","YOUNG-JOVEN"
1 "GRAPES-UVAS","LEMON-LIMON","ORANGE-NARANJA","PEACH-MELOCOTON","STRAWBERRY-FRESA","PEAR-PERA","PLUM-CIRUELA","WALNUT-NUEZ","KERNEL-SEMILLA","FIG-HIGO"
1 "GRANDDAUGHTER-NIETA","ROW-FILA","BAR-BARRA","LUMP-TERRON","BIG-GRANDE","LITTLE-PEQUE
1 "FULL-LLENO","FAST-RAPIDO","SLOW-LENTO","FAT-GRUESO","THIN-DELGADO","HAPPY-FELIZ","SAD-TRISTE","EASY-FACIL","DIFFICULT-DIFICIL","SOFT-BLANDO"
1 "FRIDAY-VIERNES","SATURDAY-SABADO","SUNDAY-DOMINGO","JANUARY-ENERO","FEBRUARY-FEBRERO","MARCH-MARZO","APRIL-ABRIL","MAY-MAYO","JUNE-JUNIO","JULY-JULIO"
1 "FLOWER-FLOR","SKY-CIELO","TREE-ARBOL","TRUNK-TRONCO","BRANCH-RAMA","LEAVES-HOJAS","HEDGE-SETO","LAWN-CESPED","FLOOR-SUELO","PEG-PERCHA"
1 "Este programa, te conducira por mas de 100 pantallas en las que te encontraras variados objetos que podras manipular, examinar y utilizar a tu antojo para lu- char contra enormes pandillas deGremlins agresivos que aparecen por todas partes."
1 "Distribuido por ERBE."
1 "DIRTY-SUCIO","SHUT-CERRADO","OPEN-ABIERTO","CROOKED-TORCIDO","STRAIGHT-DERECHO","SHALLOW-POCO PROFUNDO","DEEP-PROFUNDO","WET-MOJADO","DRY-SECO","EMPTY-VACIO"
1 "DIFICULTAD (1-3) ";A:
1 "DEPTH-PROFUNDIDAD","LENGTH-LONGITUD","CLOSED-CERRADO","A HALF-UNA MITAD","A THIRD-UN TERCIO","A QUARTER-UN CUARTO","PLUS-MAS","MINUS-MENOS","EQUALS-IGUAL","HUSBAN-MARIDO"
1 "CURTAIN-CORTINA","BLIND-PERSIANA","DOORMAT-FELPUDO","AERIAL-ANTENA","GRASS-HIERBA","LIGHTNING-RELAMPAGO","RAIN-LLUVIA","RAINDROPS-GOTAS DE LLUVIA","SNOW-NIEVE","ICICLE-CARAMBANO"
1 "CRICKET-GRILLO","BEETLE-ESCARABAJO","ANT-HORMIGA","DRAGONFLY-LIBELULA","BEE-ABEJA","WASP-AVISPA","FLY-MOSCA","BUTTERFLY-MARIPOSA","EAGLE-AGUILA","FEATHERS-PLUMAS"
1 "CONCURSO"
1 "COCK-GALLO","BOOT-MALETERO","BUMPER-PARACHOQUES","TYRE-NEUMATICO","WINDSCREEN-PARABRISAS","IGNITION-ENCENDIDO","BRAKE-FRENO","SEAT-ASIENTO","BONNET-CAPO","ENGINE-MOTOR"
1 "CHAIR-SILLA","FORK-TENEDOR","SPOON-CUCHARA","KNIFE-CUCHILLO","GLASS-VASO","CUP-TAZA","TEAPOT-TETERA","OVEN-HORNO","TRAY-BANDEJA","JUG-JARRA"
1 "CENTURY-SIGLO","ZERO-CERO","ONE-UNO","TWO-DOS","THREE-TRES","FOUR-CUATRO","FIVE-CINCO","SIX-SEIS","SEVEN-SIETE","EIGHT-OCHO"
1 "BROTHER IN LAW-CU
1 "BROOM-ESCOBA","MOP-FREGASUELOS","BRUSH-CEPILLO","DUSTER-TRAPO","IRON-PLANCHA","PLUG-ENCHUFE","SWITCH-INTERRUPTOR","BUCKET-CUBO","BED-CAMA","SHEET-SABANA"
1 "BRASSIERE-SOSTEN","PANTS-BRAGAS","TIGHTS-MEDIAS","SHAWL-CHAL","NIGHTDRESS-CAMISON","RING-ANILLO","BRACELET-PULSERA","EAR RING-PENDIENTE","NECKLACE-COLLAR","LIPSTICK-LAPIZ DE LABIOS"
1 "BLUE-AZUL","RED-ROJO","PURPLE-PURPURA","BLACK-NEGRO","WHITE-BLANCO","PINK-ROSA","MONDAY-LUNES","TUESDAY-MARTES","WEDNESDAY-MIERCOLES","THURSDAY-JUEVES"
1 "BLOUSE-BLUSA","SKIRT-FALDA","SANDAL-SANDALIA","DRESS-VESTIDO","BELT-CINTURON","PARK-PARQUE","BRIDGE-PUENTE","VAN-CAMIONETA","LORRY-CAMION","MOTORBIKE-MOTOCICLETA"
1 "BLANKET-MANTA","MATTRESS-COLCHON","STOOL-TABURETE","MIRROR-ESPEJO","COMB-PEINE","COT-CUNA","DUMMY-CHUPETE","BATH-BA
1 "BEAN-HABICHUELA","PEA-GUISANTE","CARROT-ZANAHORIA","POTATO-PATATA","LETTUCE-LECHUGA","ONION-CEBOLLA","DAISY-MARGARITA","CORN-MAIZ","COTTON-ALGODON","RICE-ARROZ"
1 "BAKER-PANADERO","SALESMAN-VENDEDOR","SAILOR-MARINERO","HORSE-CABALLO","PIG-CERDO","CAMEL-CAMELLO","HORN-CUERNO","DONKEY-ASNO","DOG-PERRO","CAT-GATO"
1 "BAD-MALO","BEAUTIFUL-BONITO","UGLY-FEO","FIRST-PRIMERO","LAST-ULTIMO","LIGHT-CLARO","DARK-OSCURO","HEAVY-PESADO","LOUD-RUIDOSO","SOLID,MACIZO"
1 "AUGUST-AGOSTO","SEPTEMBER-SEPTIEMBRE","OCTOBER-OCTUBRE","NOVEMBER-NOVIEMBRE","DECEMBER-DICIEMBRE","HOURS-HORAS","DAYS-DIAS","MONTHS-MESES","YEARS-A
1 "ASHTRAY-CENIZERO","CORK-CORCHO","CORKSCREW-SACACORCHOS","CHESS-AJEDREZ","KING-REY","QUEEN-REINA","DRAUGHTS-DAMAS","TAPE-CINTA","NEEDLE-AGUJA","PIN-ALFILER"
1 "APEX-VERTICE","SIDE-LADO","TOP-ARRIBA","BOTTOM-ABAJO","CORNER-ESQUINA","EDGE-BORDE","BACK-FONDO","FRONT-FRONTAL","WIDTH-ANCHURA","HEIGHT-ALTURA"
1 "ADVENTURE INTERNATIONAL"
1 "9";"PARA EL CASSETTE Y";
1 "8";"PULSA PLAY":
1 "8";"FRANK N STEIN"''
1 "5.- INSTRUCCIONES."
1 "4.- JUGAR."''
1 "10";" GREMLINS"''
1 "0";"PARA EL CASSETTE Y";
1 "''" Los extintos marcianos dejaron en sus tuneles unas horribles criaturas cuyo fin ";
1 "!Por fin una aventura totalmentetraducida al castellano!.Si co- noces alguno de los estupendos juegos de aventuras como el Ho- bbit, SherlocK, Tir Na Nog, etc.y te has quedado con las ganas de entenderlos bien a causa de la dificultad del idioma, no du-des en probar con GREMLINS."
1 " en-tonces tendras que hacer un RANDOMIZE USR 32000."
1 " Y este mes seguimos con el nuevo concurso.":
1 " Es decir, todas las pantallas publicadas recibiran 1.000 pe- setas y entre todas se seleccio-nara la mejor, la cual sera pre-miada con 15.000 ptas. en pro- gramas."
1 " Ya sabeis, si quereis que vuestras cartas o pantallas seanpublicadas en Spectrumania, de- beis mandarlas en una cinta ad- juntando una nota explicativa con vuestra direccion a:"
1 " Todas las cartas publicadas recibiran 1.000 pesetas y entre todas se seleccionara la mejor, a la cual se otorgara un premio consistente en 15.000 ptas. en programas."
1 " Para ejecutar el BREAK- POINT hay que hacer un RANDOMIZEUSR la misma direccion de carga,por ejemplo LOAD";
1 " ":
1 " ";:
1 para teclado
1 con Joystick
1 Tambien existen unas capsulas de energia de emergencia, que nos permitiran resistir uno de los letales contactos de las criaturas. "
1 Por fin el hombre ha llegado a Marte, pero debajo del desierto aparecen unos misteriosos tune- les."''" Un curioso astronauta se aden- tra en uno de ellos, y descubre que en su interior se encuentra un preciado tesoro, gracias a unplano que le indica en todo mo- mento su posicion ";
1 Pero los dos objetos poseen un sistema de seguridad que los hace desaparecer si en el tunel quedan menos de tres defensores. "
1 NUEVO RECORD
1 FUEGO PARA JUGAR
1 Egea y Soler"
1 DDHDHHAAHHAHHHAHHAHHHHDH
1 Contab by A. Pe-rez Beumala
1 1985 Carlos Lacarcel"
1 1985 CARLOS LACARCEL
1 1983. J.M.G.B."
1 0 PARA MENU
1 PALABRAS
1 --------
1 PROPULSION "
1 Fila
1 FUEGO "
1 AAAA
1 BY C.P.CULLEN
1 "
1
1
1